**This project targets EEVEE ‘Legacy’ (3.6 and 4.1) it has not been tested under raytracing. Not intended for people new to Blender, at least you need to be familiar with shader nodes, vertex color, pbr materials and eevee’s configuration. ** I’ve been searching various ways to optimize skin materials because my PC is below potato level, the fastest way is to scale down textures from 8k/4k to 2k or lower, this works most of the time except when the material uses nodes like wave, noise or voronoi for roughness, specular, bump and whatnot on those cases baking helps. Another way…
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